I found this game to be positively stifling. In a world that is post Mass Effect and No Man’s Sky, if you’re going to take the action to space, you’re going to need scale in order to be convincing, else players will start to feel claustrophobic. For science fiction this is very limited in scope, and quickly loses the atmosphere of space faring exploration that the Metroid Prime games were able to create so convincingly. There are three planets that hold the game’s 25 or so missions, and missions are generally about 15 minutes in length, thus featuring no more than a handful of challenges and rooms to explore. Realistically, unless you’re able to play through the game with three or four players there’s no way that Federation Force is going to be much fun.įor a game set in space, it also feels very, very limited. METROID PRIME REVIEW MODTwo player is perhaps even worse, because again the game is balanced towards four players, but when you’ve only got one buddy you don’t even get to use the power-up mod available to single players. I find Federation Force impossible solo player. I’m not about to qualify for eSports world championships in shooters any time soon, but I’m good enough to work through normal or hard settings in them. METROID PRIME REVIEW MODSThere’s a couple of mods that players can get that power up the mechs that they drive into battle, and one of those mods is only available in single player, and significantly ramps up the damage that your particular mech can deal and receive, but it’s nowhere near enough to compensate for the lack of three other pairs of eyes and hands. For whatever reason the developers decided not to rebalance the game, based on how many people are playing, so players flying solo will need to do the work of four. Because all the challenges are quite straightforward, it doesn’t take long for this game to transition to four players running around and doing their own thing rather than coming together as a cohesive team.īoy is the single player mode poor, too. It’s best in local multiplayer, where you can quickly bark orders to one another in those very rare moments where it’s necessary, but even online, all you need to do is fit in around what everyone else is doing in order to be a useful part of the team. In actual fact, interaction between players – and therefore teamwork, is very simple in Federation Force. In fact, most bosses also have annoying little enemies running around as well, and one of the players will need to keep clearing those out, as the others deal with the boss.ĭare I say it, but it’s a very MMO-like approach to level design, only without the complex team strategies and skill loadouts that MMOs generally mandate. Bosses also have massive amounts of health, designed to be whittled down by four players working in concert. In order to meet the par time and get a good score, this puzzle requires all four players to complete one of the balls for themselves. An early level requires players to roll four balls into four slots in order to unlock a door. Puzzles will require each player to complete one part of it by themselves. METROID PRIME REVIEW FULLLevels are quite clearly designed around having a full complement of four players.
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